Best Dice Ranked by Luck and Price - Anime Dice Wiki
The full dice roster compared by Luck, price and cost per point, with a recommendation for every budget bracket.
Overview
Dice are the engine behind every roll you make, and each one in the shop carries two numbers that matter: a Luck value and a price. The cheapest starts around a few thousand cash, while the top reaches sextillion brackets, so the dice list is really a progression map.
Dice Comparison in Practice
The video below covers best dice, upgrades and tips in a single run, which makes the cost curve much easier to grasp than a table alone. Watch how the player's income rate changes after each dice purchase, then compare that against our upgrade priority order.
Documented Dice and Their Luck Values
The table below follows published shop data and recent gameplay. Prices are shown in the game's own shorthand, where Qa means quadrillion, Qi means quintillion and Sx means sextillion. Cost per point of Luck changes across the whole curve, so an early dice is not always better value than a late one. See the code list for the full numbers.
| Dice | Luck | Price |
|---|---|---|
| Fire | 5x | ~$2.5K |
| Water | 10x | ~$10K |
| Nature | 20x | ~$75K |
| Storm | High | ~$250M |
| Shadow | Higher | ~$1.5B |
| Void | 6,000x | ~$750B |
| Solar | 12,500x | ~$5T |
| Titan | Very high | ~$1Sx |
| Chrono | Top tier | ~$15Sx |
Which Dice Fits Your Budget
Rather than asking which dice is best in the abstract, ask which one your current balance can buy without stalling your plot. The brackets below map roughly onto the progression stages in our noob to pro roadmap, and each one has a sensible stopping point.
Under $100K
Work through Fire, Water and Nature in order for cheap Luck gains.
Millions
Storm territory. Only buy once income multipliers are already healthy.
Billions
Shadow and Void, where Luck values start jumping by orders of magnitude.
Trillions
Solar and beyond, reachable mainly through stacked rebirth multipliers.
Sextillions
Titan and Chrono, the long-term targets rather than practical steps.
Always Compare
Judge cost per point of Luck, not raw price or raw Luck alone.
Why the Best Dice Is Not Always the Best Buy
A dice with twelve thousand Luck looks like an obvious upgrade over one with twenty, and in raw terms it is. The problem is opportunity cost. That cash could fund several income multipliers raising the earnings of units you already own, and those compound for the rest of your session. See the upgrade priority guide.
The practical rule is to keep cost per point of Luck comparable across your options and never spend your entire balance on a single dice while cheap multipliers remain. Our upgrade priority guide breaks the spending order into stages so you can see exactly when each bracket becomes the right call.
How Cost Per Point of Luck Changes
The cheapest dice are often the best value per coin, because early Luck boosts are flat and cheap while late dice carry enormous prices. Nature at roughly seventy-five thousand cash gives twenty times Luck, a large jump over Fire and Water for very little money. See the upgrade priority guide.
Cost per point of Luck changes shape across the curve rather than improving steadily. An expensive later dice can still be a reasonable long-term target even when an early dice has a lower cost per point. The Luck guide explains why.
A dice purchase also competes with trait and grade rerolls for the same cash in the mid game, which is easy to overlook when the shop is right in front of you. If your top earner still has a weak grade, spending there frequently beats one more Luck tier. The grades guide covers the odds involved.
What the Price Shorthand Means
Late-game prices use the game's own abbreviated number labels, and misreading them is a common source of confusion. Qa is quadrillion, Qi is quintillion and Sx is sextillion, each a thousand times larger than the last. Understanding the scale also explains why rebirth multipliers matter so much, and the rebirth guide covers how they stack.
- Qa = quadrillion, written as 10 to the fifteenth
- Qi = quintillion, three orders of magnitude above Qa
- Sx = sextillion, where Titan and Chrono sit
- Rebirth multipliers are the standard route to these brackets
- Income multipliers usually beat one more dice early on
Frequently Asked Questions
What is the best dice in the game?
The highest documented dice carry the largest Luck values, with Solar listed at twelve thousand five hundred times and Titan and Chrono above it. In practice the best dice is whichever one your balance can buy without stalling your income.
Should I buy the most expensive dice I can afford?
Not while cheap income multipliers remain unbought. Those multipliers compound across every future second, whereas one expensive dice mainly improves roll odds and does nothing for the cash your plot already earns.
How much does Luck actually increase per dice?
The early curve is gentle, moving from five to ten to twenty times, then jumps sharply in the late shop. Because cost per point changes across the curve, a pricier dice is not automatically worse value than a cheap one.
Do higher Luck dice guarantee rarer pulls?
No. Luck filters the pool your rolls draw from, but it is not a published probability. A big jump in displayed Luck does not translate into an equal jump in your odds for any specific character.
What do Qa, Qi and Sx mean?
They are the game's shorthand for quadrillion, quintillion and sextillion. Titan and Chrono sit in these brackets, which is why rebirth multipliers become the standard route to affording them.
When should I stop buying dice?
When the next dice costs more than a comparable jump in income multipliers would. At that point return to the upgrade tree, build your base, then come back to the shop with a healthier balance.