Beginner Guide: Your First Hour on the Plot - Anime Dice Wiki
Everything a brand-new player needs in the first hour, from redeeming codes to the exact upgrade order that turns an empty plot into steady income.
Overview
Anime Dice is an incremental Roblox experience where you roll dice to reveal anime-inspired characters, then place them on pads so they generate cash every second. That cash funds dice upgrades, which raise your Luck and improve the rarity of everything you pull next. The core loop is genuinely that simple.
Anime Dice Beginner Walkthrough
Watching someone else run the first hour is the fastest way to internalise the rhythm, because you can see exactly where the cash goes. The video below covers codes, noob-to-pro tips and how to raise Luck, which pairs neatly with the written steps here.
Your First Hour, Step by Step
The opening hour decides how smooth the next five will be, because every coin you spend poorly now is a coin that is not compounding. Follow the sequence below for a much faster start than the average fresh account, and check the upgrade priority guide for the reasoning behind each purchase.
Redeem Every Active Code
Start with the code list before anything else, because the rewards include Lucky Spins, Trait Rerolls, Gems and Tickets worth far more than your early rolls produce. Codes are case-sensitive, so copy them exactly.
Claim the Welcome Gift
The mailbox icon holds a starter package. Claim it immediately, because it usually contains enough to buy your first dice upgrade without waiting for the plot to earn it for you.
Place a Unit on Every Pad
Walk your plot and fill every slot, no matter how weak the unit looks. A common unit on a pad still generates cash, while a rare unit in storage generates nothing at all.
Buy the Cheapest Luck Boosts
Return to the upgrade tree and purchase the smallest flat Luck increases first. They unlock the next tier and give an immediate bump to roll odds at a very low price.
Then Start Rolling
Now spend on rolls. Because your Luck is already higher than at login, every roll draws from a better pool than the ones you were tempted to make earlier.
First-Hour Upgrade Order
The most common beginner error is spreading cash evenly across every category. Community testing suggests buying upgrades out of order can waste a fifth to a third of your early earnings, so the order below matters more than the amounts, and the full breakdown explains each stage.
| Priority | Upgrade Category | Why It Comes Here |
|---|---|---|
| 1st | Money / Income | Directly raises the cash every placed unit produces. |
| 2nd | Luck | Improves the rarity pool behind all future rolls. |
| 3rd | Roll Speed | More rolls per minute once each roll is worth making. |
| 4th | Unit Storage | Prevents a full backpack from silently wasting rolls. |
| 5th | Damage & Health | Unlocks tower combat value, nothing on the plot. |
Core Mechanics You Must Understand
Anime Dice layers four interacting systems on top of the roll-to-earn loop, and each multiplies the other three. Understanding them early means you stop guessing at the shop. Read the how to play guide for the full mechanics, or start with this short summary.
Two of these systems, traits and grades, are rerollable, which means a unit is never truly finished. That is the part most new players discover late, and it is where a large share of late-game income actually comes from. See traits for the values.
Dice & Luck
Your dice set the Luck multiplier that filters the character pool on every roll.
Unit Rarity
Five tiers from Common to Mythic, each multiplying the cash a placed unit earns.
Traits & Grades
Two rerollable systems that stack multipliers onto any unit card you keep.
Rebirth
Trades your cash balance for permanent cash and Luck multipliers you never lose.
Tower Combat
The one mode where damage and health stats genuinely decide the outcome.
Offline Income
Placed units keep earning while you are logged out, so log off with full pads.
Mistakes That Stall a Fresh Account
Five habits appear again and again in reports from stuck players, and none involve a wrong purchase. They are inventory and timing errors, which is exactly why the game never warns you about them. The full breakdown lives in our tips and tricks guide.
The most expensive mistake is rolling with a full backpack, because the game accepts your rolls and quietly hands you nothing. The second is selling before equipping, which has no buyback and can delete a keeper permanently. Both are covered in the tips guide.
- Rolling before upgrading your dice and Luck nodes
- Leaving pulled units in storage where they earn nothing
- Not noticing the backpack is full and wasting rolls
- Selling before equipping, with no buyback available
- Spreading cash evenly across every upgrade category
Frequently Asked Questions
What should I do first when I start playing?
Redeem every active code, claim the welcome gift from the mailbox, then fill every pad on your plot. Placed units are the only source of the cash that funds everything else, so an empty pad is pure lost income.
Should I roll or upgrade first?
Always upgrade first. Every roll draws from a pool filtered by your current Luck value, so rolling on a starter die spends a resource at its lowest possible value and wastes the opportunity.
Why is my income so slow in the first hour?
Empty pads and low Luck are almost always the reason. Walk your plot and confirm every slot has a unit, then buy the cheapest flat Luck boosts before chasing a bigger dice.
How much money do I need before my first rebirth?
The first rebirth has a modest threshold shown in the rebirth menu. Stop saving the moment the bar fills, because any cash still in your balance is deleted when you rebirth, and over-saving is a common beginner loss.
Do I lose my units when I rebirth?
No. Units, gems, trait rerolls, dice and every upgrade you have purchased survive a rebirth completely. Only your cash balance resets, which is why the multipliers are effectively free progression.
Should I keep commons or sell them?
Sell commons that are not on a pad and not in your active lineup. They generate nothing in storage, and the cash converts into upgrades that would earn far more over the next hour than the common ever would.
How long until I reach the mid game?
Most players stabilise their income somewhere between one and three hours in, once the first multiplicative Luck multipliers are bought and every pad is producing cash while they are offline.
Is there anything I should avoid spending on?
Damage and health upgrades, at least at first. They only matter inside tower combat, so every coin spent there early is a coin taken away from the Money and Luck nodes that fund your entire progression.